Melee Impact Effects
Make every melee hit feel more immersive with configurable screen effects that scale based on weapon intensity. Assign different visual impact levels to every melee weapon for a more satisfying combat experience.
Features
- ✅ Standalone resource
- ✅ Event-driven (no constant loops or unnecessary threads)
- ✅ Optimized for excellent performance
- ✅ Advanced event filtering for reliable and consistent detection
- ✅ Fully configurable weapon-to-intensity mapping
- ✅ 4 customizable intensity levels
- ✅ Easy configuration for any melee weapon
Intensity Levels
Level 1 – Low Impact
- Perfect for fists and light melee weapons.
- Subtle camera shake, light motion blur, and a mild visual effect.
Level 2 – Medium Impact
- Ideal for weapons like nightsticks and similar blunt objects.
- Increased camera shake, stronger motion blur, and a noticeable damage tint.
Level 3 – Heavy Impact
- Designed for bats, crowbars, and other heavy blunt weapons.
- Strong camera shake, heavy blur, and intense damage effects.
Level 4 – Extreme Impact
- For high-damage melee weapons such as machetes, axes, or other powerful melee attacks.
- Maximum camera shake, severe visual distortion, and intense damage effects.
Performance
This resource is built around FiveM's native damage events, meaning it only executes when a valid melee hit occurs. There are no continuous loops or background threads, keeping resource usage extremely low while maintaining reliable melee detection.
Perfect for roleplay, PvP, and combat-focused servers looking to make melee combat feel more impactful without sacrificing performance.
