Melee effects with different levels of intensity depending on the weapon, configurable
-Standalone
-No constant thread, works off base events
-Advanced data handling to ensure stability & consistency
-4 Intensity levels
-Set any intensity/effect to any melee weapon
-Optimized
Intensity Levels:
Level 1 (Low Intensity):
- For: Weak hits (fists, small objects).
- Effects: Small shake, mild blur, light screen tint.
Level 2 (Medium Intensity):
- For: Medium-impact weapons (e.g., nightstick).
- Effects: Moderate shake, stronger blur, red tint.
Level 3 (Medium-High Intensity):
- For: Heavy blunt weapons (e.g., bat, crowbar).
- Effects: Strong shake, heavy blur, intense red tint.
Level 4 (High Intensity):
- For: High-damage weapons (e.g., machete, axe, or 1 hitters).
- Effects: Intense shake, max blur, severe red tint.